Paperclip Factory

Single-file web app; game state lives entirely in the URL hash (#...)

Inventory & Finance

Money
Paperclips
Wire (inches)
Auto-clippers
Demand (clips/sec)
Sales (clips/sec)
Production (clips/sec)
Note: this is an original incremental “paperclip factory” implementation, not a reproduction of any specific commercial game.

Pricing & Market

Price per clip
Lower price generally increases demand but reduces profit per unit. Marketing increases baseline demand.

Share / Portability

Copy/paste this URL into another browser to transfer the exact current state:

Stats

Total made
Total sold
Wire spools bought
Marketing level

How it works

  • State is JSON, base64url-encoded, stored in #....
  • On load (or hashchange), the game decodes the hash and hydrates state.
  • During play, the game updates state and periodically writes it back using history.replaceState.
  • Integer-only inventory: sales and production accumulate fractional rates into carries, then execute as integer units.